

The new Movie Render Manager produces higher-quality rendered output with a streamlined workflow for integrating it into any pipeline. Unreal Engine continues to be used in new and exciting ways to produce cinematic and linear content mixed with digital elements. Modeling and sculpting tools have been added to facilitate in-viewport building and updating environments. Control Rig and Sequencer now work together to enable in-editor animation of rigged characters. Niagara visual effects and Chaos physics have been improved and expanded to provide high-quality, high-performance dynamic simulations. With new and improved systems and tools, Unreal Engine 4.25 enables creators from more disciplines than ever to create, modify, and iterate directly in context in the editor on the final content. The more removed designers and creators are from the end product, the more difficult it is to realize their visions.

Support for existing platforms has been further improved and first-class support has been added for the next generation of gaming consoles.

Our linear media tools are improved to enable even more immersive and efficient production of linear and cinematic content. We have further expanded the toolset to include content creation and editing for more areas of game and visualization development, while improving the feature set and refining workflows for existing tools. With the release of Unreal Engine 4.25, we continue our mission to provide the most complete, flexible, powerful, and proven real-time 3D creation tool.
